At Virtual Velocity Sim-Racing Club, we’re committed to fair and competitive racing. This page outlines the essential rules and guidelines every racer should follow to ensure our races are enjoyable and equitable for all skill levels.
Please familiarize yourself with these rules to enhance your racing experience and maintain the high standards of our events.
Rules are subject to change, guidance provided on race day supersedes the rules below.
The Championships will run races on only Thursday evenings using Assetto Corsa as outlined in the #GettingStarted page of the Virtual Velocity Sim-Racing Discord Page. The full active calendar can be found in the #calendar page.
We will run individual series which have their detailed info in the relevant discord series page under “ACTIVE SERIES”. The format for a given series will be consistent unless a change is needed and this will be communicated in the relevant series “info” channel as well as during the driver briefing for each race.
We will total the championship points from all series to give a yearly “overall championship”
The point structure shall be set per series and detailed in the series “info” channel. Each “Event” evening shall have a maximum achievable points score of approximately 100 points with a sliding scale based on finishing position.
Points may be available for qualifying and fastest lap.
In series with multiple “car classes” the point structure for each car class will be identical and count equally towards the overall championship points.
All races in a series will count towards the series standings and the overall standings (no drop rounds).
A class system will be run with a permanent ballast rule. Each driver will be assessed by the stewards prior to the season based on overall performance in previous race series and awarded one of 3 classes. This class will be carried across the whole year and will dictate the ballast applied to each car. The ballast will be different for each series depending on the car characteristics, the intention being to close the gap between classes and promote close racing through the field.This will be detailed in the series regulations in this document. In exceptional cases, the stewards can move a driver to another class at any time with the points carrying into their new class.
The Classes are as follows:
Class Pro: Regular podium finishers often racing for wins
Class PRO-AM: Multiple podium finishes consistently racing within the top 8
Class AM: Occasional podium finishes, regularly racing outside the top 8
Only points scored for overall finishing position will be used for championship totals.
New drivers are asked to drive several laps on the practice servers, after which the stewards will make a judgment call for the current series. Any new drivers joining after the start of a series will be subject to a class change at any time prior to the start of the next series based on results
All the championship/ race info, standings and other topics will be on Discord, or linked from discord in the relevant channel.
Entries and any custom skins for each race/ series should be made at least 2 days prior to the race (to allow the admins time to allocate car etc) in Discord
The club is run without profit. The cost breakdown is covered within the Patreon page.
Please feel free to donate as much or as little as you like. Any outstanding cost is being paid by the admin team so help them out if you think your racing experience with us is worth it.
The entry system is directly on the relevant server championship page, linked from the championship “info” on discord.
Each series will have an individual championship sign up and this will be made live upon completion of the previous series. Anyone wishing to race may then enter via the Emperor server (Enter immediately, the admins will accept entries in the order below and will then show on the entry list).
Entries will be accepted on a first come first served basis inside of the following priority order:
The main goal for the club is to be a friendly and supportive environment for like minded people to have fun and improve their sim racing experience. Members should remember that there is no such thing as a silly question and there will always be (at least 1) answer from those more experienced. Plenty of the experienced drivers are happy to help and will go out of their way to teach new members about driving technique, racecraft, car setup or anything else. Simply post in the relevant Discord channel, remember we’re all friends here.
There are no official awards assigned for our championships however we will aim to highlight particular achievements throughout the championship to encourage good racing and participation in the community. Winners will be added to the #hall-of-fame so you’re racing for pride and bragging rights!
Driver briefing shall take place at 8pm UK time and precede qualifying unless specified in the specific series info.
Qualifying will start with 98% track grip and this will increase dynamically through the evening.
Fuel usage and Tyre wear will be enabled for all sessions. Fuel rate and Tyre wear rate will be set for the series and communicated in the series specific rules. Fuel fill rate and tyre change time will vary based on the car.
Setups shall be open, fixed, or partially fixed based on the specific series info. Setups can be requested at any time and should be shared where possible. Most members are very happy to help teach newer drivers about setup.
100% Damage will be used in all sessions. The effect on car performance will vary based on the car. The time to fix during a pitstop will also vary based on the car.
Drivers must have discord on and listening throughout all official sessions in order to hear instruction from the stewards.
PC issues are treated the same as a technical issue in your car. If you have an issue on the night prior to session start don’t be afraid to ask for help in the discord call. We will do our best to accommodate and help to fix the issue. If there is a technical issue during a race, unfortunately there isn’t anything the Admins can do. Please state briefly on the chat that you are retiring due to a PC issue and leave the session. After the session we will try to help once more.
High ping makes close racing very difficult. A wired connection is highly recommended. If you are a new member or modify your setup at any time, attempt to do some close driving with someone in practice to ensure a stable ping. If ping becomes too high temporarily during a race/quali session please pull off the circuit. If it becomes stable again you may rejoin. It is your responsibility to make sure your connection is stable and if you continue with high lag you will be kicked. Don’t be offended if this happens, the Admins will aim to provide you as much advice as possible to get you back racing in the future.
Qualifying duration shall be specified in the series information
Escaping to pits from outside your pit box (Detection within 5m of your pit box) will end your session automatically (controls will be locked). If you have undrivable damage, you should escape to pits to clear the track.
There is to be minimal talking during this session If you are on an out lap we expect you to be aware of drivers on a hotlap. If you yourself are on a hotlap you are not required to move. Blue flags are to be respected, if you are on an out lap and a driver is catching you fast then move off the racing line and slow down gradually. If you get impeded during a hot lap by a driver cruising on the racing line then it is the responsibility of the impeded driver to report it to the stewards following the process outlined in this document under Driving Standards.
Drivers may begin a hot lap at any time prior to the clock expiring. The session will end once all drivers have completed their final lap. After taking the checkered flag it is permitted to jump to pits. Please refrain from talking until all drivers have returned to pits.
All race starts will use the in game countdown and start lights display. All drivers must be in the server prior to the start of the session. The session starts with a 2 minute countdown. Within this countdown drivers must ensure any setup is selected then hit the in-game “Drive” button to take their place on the grid. From 10 seconds remaining it is possible to select a gear and drivers should be ready for the race start. Once all 5 lights are illuminated there will be a random hold time prior to the lights going out and any movement of the car prior to this will result in a Jump start. Jump starts will be enforced by the server as detailed in the Server Penalties section of this document.
Standing Start:
Rolling Start (Automated):
Majority of the
formation lap
Leader to Drive at 70% speed
Other drivers remain within 10 car lengths of the car ahead.
No Overtaking
Approaching final
part of lap
Leader to Drive at set speed
Other drivers close up ready for race start. Form into grid position single file. All drivers must be directly behind the car ahead. No Weaving.
A few seconds prior to green flag (beep)
All drivers must be below set speed (indicated on screen)
Drivers ready to race
Race Start (random near finish line)
Race Start
Any driver exceeding set speed at the moment the green flag is shown will receive a “Jump Start”
During the Race:
Circuit Races:
Ovals Only:
Jump Starts:
Cuts:
Pit lane speeding:
Our panel of stewards have experience in sim and real racing. The Stewards will review the races from the replays, collision logs and any reported incidents.
The stewards review will take place after the race and will aim to have reports and results published by the same Sunday night.
Everyone makes mistakes. There is no shame in receiving a penalty for making a mistake and the sole aim of highlighting it is to help our members to improve their racecraft which will make the racing more enjoyable in the future. If you are keen to learn more about an incident on the incident report then contact a steward directly and they will take the time to discuss it with the help of a replay. The penalty system also serves to keep the race and championship result fair.
The stewards have the following terms available and will be applied as they see fit to any of the driving standards listed above:
Race start:
Drivers should take particular care in the early laps to avoid contact. Making any sudden movements while the pack is bunched is likely to cause contact. Make sure to leave additional space in braking zones and tight corners as the bunching will cause the car ahead to slow more than usual.
Poor driving standards in early laps will be penalized in the same way as any other incidents where a driver is judged to be primarily at fault.
Wheel to wheel racing:
The responsibility for collisions or other racing infringements will be judged by the race stewards based on their experience and common racing practices. Some additional reading around wheel to wheel racing can be found here https://f1metrics.wordpress.com/2014/08/28/the-rules-of-racing/comment-page-2/ .
It is important to remember that many factors may come into determining the responsible driver including but not limited to type of car, track layout, driver intent or outcome.
Any poor driving standards should be reported to the stewards for their awareness (contact will be automatically detected in the server logs and reviewed)
IMPORTANT - A driver knowingly at fault should NOT slow to wait for another driver as this can cause further incidents but should continue to race forwards.
Spinning Cars
Track Limits
Rejoins
Yellow flags
Blue flags
Dirty driving
Unsporting behavior
Penalty point(s) will be given to a driver who is deemed to be responsible for an incident as set out in the driving standards. Points will be added to a drivers tally each round and this will be tracked on the drivers “license”. If a driver scores 0 penalty points in a whole evening of racing (A clean night) a single point will be removed from the license. It is possible to add multiple points per race based on incidents.
A driver must at least start a race to be deemed to have a clean night, otherwise this evening will be deemed a no-show and the license point score will roll on to the next event.
Any time a driver reaches 5 penalty points, they will have a penalty applied to the next race that they take part in (Penalty TBC but likely a drive-through). If a driver accumulates this amount of penalty points it is likely the stewards will discuss their driving standards with them directly to try to highlight areas for improvement. The stewards can take any measures they think are necessary to promote good fair racing within the club.
The aim is to reward consistently clean racing and assist drivers who find themselves regularly involved in incidents to see the patterns in their own driving to improve their racecraft.